Definition at line 68 of file simulator_3d_line.cpp.
◆ Sensor() [1/2]
| Sensor::Sensor |
( |
Robot * |
robot_ | ) |
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inline |
◆ ~Sensor() [1/2]
| virtual Sensor::~Sensor |
( |
| ) |
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inlinevirtual |
◆ Sensor() [2/2]
| Sensor::Sensor |
( |
Robot * |
robot_ | ) |
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inline |
◆ ~Sensor() [2/2]
| virtual Sensor::~Sensor |
( |
| ) |
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inlinevirtual |
◆ isVisible() [1/2]
| virtual bool Sensor::isVisible |
( |
const WorldItem * |
| ) |
const |
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inlinevirtual |
◆ isVisible() [2/2]
| virtual bool Sensor::isVisible |
( |
const WorldItem * |
| ) |
const |
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inlinevirtual |
◆ robot() [1/2]
| Robot * Sensor::robot |
( |
| ) |
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inline |
◆ robot() [2/2]
| Robot * Sensor::robot |
( |
| ) |
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inline |
◆ sense() [1/2]
| virtual bool Sensor::sense |
( |
WorldItem * |
, |
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const Isometry3d & |
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) |
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inlinevirtual |
◆ sense() [2/2]
| virtual bool Sensor::sense |
( |
WorldItem * |
, |
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const Isometry3d & |
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) |
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inlinevirtual |
◆ _robot
The documentation for this struct was generated from the following files: