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g2o
types
slam3d
se3_ops.hpp
Go to the documentation of this file.
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// g2o - General Graph Optimization
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// Copyright (C) 2011 H. Strasdat
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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// IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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// TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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// PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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// TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Matrix3
skew
(
const
Vector3& v) {
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Matrix3 m;
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m.fill(0.);
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m(0, 1) = -v(2);
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m(0, 2) = v(1);
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m(1, 2) = -v(0);
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m(1, 0) = v(2);
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m(2, 0) = -v(1);
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m(2, 1) = v(0);
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return
m;
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}
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Vector3
deltaR
(
const
Matrix3& R) {
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Vector3 v;
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v(0) = R(2, 1) - R(1, 2);
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v(1) = R(0, 2) - R(2, 0);
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v(2) = R(1, 0) - R(0, 1);
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return
v;
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}
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Vector2
project
(
const
Vector3& v) {
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Vector2 res;
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res(0) = v(0) / v(2);
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res(1) = v(1) / v(2);
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return
res;
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}
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Vector3
project
(
const
Vector4& v) {
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Vector3 res;
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res(0) = v(0) / v(3);
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res(1) = v(1) / v(3);
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res(2) = v(2) / v(3);
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return
res;
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}
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Vector3
unproject
(
const
Vector2& v) {
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Vector3 res;
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res(0) = v(0);
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res(1) = v(1);
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res(2) = 1;
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return
res;
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}
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Vector4
unproject
(
const
Vector3& v) {
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Vector4 res;
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res(0) = v(0);
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res(1) = v(1);
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res(2) = v(2);
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res(3) = 1;
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return
res;
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}
deltaR
Vector3 deltaR(const Matrix3 &R)
Definition
se3_ops.hpp:39
unproject
Vector3 unproject(const Vector2 &v)
Definition
se3_ops.hpp:62
skew
Matrix3 skew(const Vector3 &v)
Definition
se3_ops.hpp:27
project
Vector2 project(const Vector3 &v)
Definition
se3_ops.hpp:47
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