31#include <Eigen/Geometry>
#define G2O_TYPES_SLAM3D_API
G2O_TYPES_SLAM3D_API Vector2 project(const Vector3 &)
G2O_TYPES_SLAM3D_API Vector3 deltaR(const Matrix3 &R)
G2O_TYPES_SLAM3D_API Matrix3 skew(const Vector3 &v)
G2O_TYPES_SLAM3D_API Vector3 unproject(const Vector2 &)